![]() ![]() ![]() Temporal Flux (Level 45) – Gives all arcane damage a snaring effect. How’s that for survival? It also extends your armor spells to 4 minutes which is purely convenience. Galvanizing Wounds (Level 40) – Gives you 310 Life per Second. The key is to know when to use these (usually when you’re dying) and knowing what they are so you don’t forget about them when you really need them.īlur – Reduces melee damage by 20%. Survival PassivesĪnything that helps you live longer or get out of the way should be considered survival. The Wizard has several “types” of passive skills, I break them down as followers: survival (damage reduction, life regeneration, crowd control), arcane power regeneration (damage), pure damage and situational. ![]() Unrelenting Storm Prismatic Armor Improved Archon Living Lightning Stark Winter Force Armorĭiamond Shards Chain Reaction Mammoth Hydra Teleporting Wave Time Shell Short Fuse VolatilityĮnduring Skin Surge of Power Ancient Guardianīone Chill Healing Blades Extension of Will Raging Storm Lightning Blast Arcane Destruction Siphoning Blade Force Weapon Grasping Chill Piercing Orb Power of the Storm Lightning Hydra Penetrating Blast Crystallize Wormhole SimulacrumĪrcane Nova Mirror Skin Forceful Wave Absorption Wizard Abilities / Skill Progression Levelįorked Lightning Time Warp Time Bomb Molten Impact I experimented with other abilities but never found anything that compared to it. Arcane Orb feels somewhat overpowered and umatched throughout the 50+ levels that it’s available to you so I felt drawn to use it almost all the time. Another weakness that comes to mind is the lack of diversity among AoE spells. You won’t have to kite as much as a Demon Hunter but you will have to keep some distance between you and your enemies to stay alive. You will also be kiting, which some consider a strength and others consider a weakness. The Wizard can not take a lot of damage, it’s “squishy.” If you want to melee, stand close to the enemy, chances are you won’t enjoy the Wizard. We’ll take a look at exactly how and when to use these abilities below. The Wizard also has extremely strong DPS spells like Ray of Frost and a huge list of passive and active buffs you can apply to it. Some favorites of mine are the ability to create images that confuse the enemy while also having a backup ability to go invinsible. I can compare the Wizard to the Demon Hunter, and I’ll definitely say there are more viable options for leveling and more powerful options for dominating with the Wizard than there was the Demon Hunter. The Wizard’s biggest strengths are its build diversity. Bookmark this page and come back while you’re leveling your Wizard and I guarantee you’ll benefit in some way. In this guide we’ll look at how to level your Wizard from 1 to 60, I’ll include every act over the first 3 difficulties and every single boss along with videos and a description of how I beat that boss. You will use arcane, frost and fire to destroy your foes while also using kick ass magical abilities to save your own life. Anyways, I enjoyed the game, but this random 1 shot is anti-fun especially when literally nothing else does damage to me unless I stand in it.The Wizard is an awesome class to play, easily one of the most enjoyable yet still moderately challenging classes available. I don't know if this is intentional or part of the game, but it doesn't really seem to make any sense and I don't see how I can play HC without going thru waves slowly which isn't very fun. Doesn't matter how much HP I have or what my dodge/resist is at. It turns out that the tan colored ball that launches up after killing a boss that leads to shooting a spread of bullets is the culprit. I"d get to around lvl 100 and then be dominating and then 1 thing would touch me and I'd instantly die. It actually took me awhile to realize what it was that was killing me when I played only HC. However, there is one thing that kills me instantly from full hp every time and is ultimately why I quit playing HC. The only damage I take seems to be from traps and ground things like the arcane spinners and lightning balls which I assume is a % based damage because no matter if I have 10k or 400k hp it does about the same % of my hp per tick. My character has 95% resist according to my stats and generally I take no damage. I'm not sure if this is a bug or if it's just how the game is supposed to be, but it was anti-fun and seemed to make zero sense so I figured I'd post here and see what the deal is. ![]()
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